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Devlog

  • How Luminids Think - Designing an Emergent System
    April 10, 2026 by Luminids
    How Luminids Think - Designing an Emergent System A clear look at the simple behavioral axes, tendencies, and relationship logic that make Luminids feel readable and alive. I wanted to write this dev... Continue reading
  • Building a Community Around a Feeling
    April 10, 2026 by Luminids
    Dev Log 12: Building a Community Around a Feeling How I'm using socials, storytelling, and the wider world of Luminids to grow the community towards 20,000 followers. Community grows when the feeling... Continue reading
  • Dev Log April: Building Luminids in Godot 4.6
    April 10, 2026 by Luminids
    Building Luminids in Godot has given me a real appreciation for open source tools and the indie community around them. There’s still a long way to go, but a lot of Luminids now exists in playable fo... Continue reading
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